AI video effects your agent can use today
Every clip on this page was written as a script by an agent or a person and rendered by AgentFX, without a browser and without generative video. 29 effects, simulations and time effects first: the ones web-based renderers do not have built in.
Simulation
Solvers, fracture and particles, computed inside the renderer and seeded, so a re-render is identical.
simulation Fluid and ink
A real 2D fluid solver: pour, stir, dissolve a word into ink, reveal a layout through a stain. Seeded, so every render is identical.
simulation Fluid reveal
A fluid simulation used as a mask: the layout appears only where the ink is, then the whole thing rewinds exactly.
simulation Physics
Drop, pile, push and swing. Rigid bodies are solved at compile time and baked into keyframes, so the agent can scrub and diff them.
simulation Shatter
Voronoi fracture for text, logos and shapes, with the pieces driven by the same physics, then rewound back together.
simulation Particles
Bursts and confetti with gravity and lifetimes. Seeded, so every render is the same, frame for frame.
camera Point clouds and world camera
20,000+ particles, camera tours across one big world canvas and zooms past 10,000x.
Time and motion
Effects that need frames before and after the current one, and a shutter that sees the move.
time Motion blur
Shutter motion blur sampled inside the renderer: 32 sub-frame renders per frame across a 360 degree shutter, so the blur follows the real path of the move.
time Slit-scan and time displacement
Every row of the image comes from a different moment. Needs the frames before and after, which a screenshot renderer never has.
time Time remap, rewind, echo
Freeze, rewind, speed ramps and echo trails on any layer, with exact frame math.
time Echo trails
Trailing copies of a layer from earlier moments in time, tinted and fading, not a smeared after-image.
Light and colour
Light sources, rays and glow, colour grading with LUTs, mesh gradients and blend modes.
look Light on flat design
Soft shadows from real distance fields, light sweeps and god rays on flat UI.
light God rays, light sweep, glow
Light streams through holes in a shape and away from the source. Sweep and glow are animated properties, not overlays.
colour Colour grading and LUTs
A .cube LUT, tint, levels and saturation as colour effects in the renderer, keyframed like any other property.
colour Mesh gradients and blend modes
Mesh gradients blended in OKLab, on shapes and type, with the full set of blend modes.
Looks
Digital and print looks as properties on any layer. Every value can be animated.
look Glitch
Block glitch and datamosh-style tearing, seeded and animatable per layer.
look VHS and CRT
Tape tracking, chroma bleed, scanlines and noise as a look on any layer.
look Halftone, riso and grain
Print looks rendered per frame: halftone dots, risograph misregistration, paper and film grain.
look Risograph
Two-ink overprint with drift and paper texture, the look of a print studio poster in motion.
look Dither
Bayer, blue noise and Floyd-Steinberg dithering with your own palette, animatable per layer.
look ASCII
A character-cell filter with animatable cell size and your own character set.
look RGB split
Channel offsets, linear or radial, animatable amount and direction.
Camera
Seamless zoom loops and a camera that travels one large world canvas.
camera Infinite zoom
Seamless loops with nested worlds and a camera that zooms at constant speed, so the last frame runs into the first.
camera World camera zoom
One huge canvas and a camera that glides through many levels of scale, from a single card to a whole wall of dashboards.
Type, data, sound and characters
Kinetic type, charts and code, audio-reactive motion, captions and a talking presenter.
type Kinetic typography
Per letter, word or line animation with range selectors, variable font axes, OpenType features and strokes.
type Text on a path and outlines
Each letter turns to follow the curve, and outlines are built from the glyph shapes themselves.
data Charts, counters and code
A bar chart that draws itself, a counter and a code diff, generated from a few lines of script, so the numbers are data, not artwork.
audio Audio visualizer and beat sync
Spectrum, waveform and radial visualizers, plus any property driven by the music. Cut on the beat with bar and beat anchors.
type Social captions
Word-by-word captions in named styles, from SRT, VTT or Whisper JSON, with safe-area and read-time lint.
character Talking presenter
A rigged character with lip sync from text to speech, gestures and moods. No avatar subscription.
Missing an effect?
Tell us what your agent should be able to make. Effect requests shape the roadmap: open an issue on GitHub.