AgentFX is open source under Apache 2.0.

agentfxhq/agentfx

A Remotion alternative for AI agents: AgentFX vs Remotion vs HyperFrames

Remotion and HyperFrames are excellent at turning web pages into video. AgentFX is built for a different job: effects-heavy motion graphics that an agent writes, checks and renders natively, on CPU or GPU, without a browser.

Based on the public documentation of Remotion and HyperFrames, October 2026. Corrections welcome.
RemotionHyperFramesAgentFX
You writeReact componentsHTML, CSS, GSAPReel Script, a compact text format for agents
RenderingHeadless Chrome capture + FFmpegHeadless Chrome capture + FFmpegNative Rust renderer, GPU compute, hardware encoders
Fluid, physics, fractureBring your own libraryBring your own libraryBuilt in
Slit-scan, echo, time displacementBuild it yourselfBuild it yourselfBuilt in
Glitch, VHS, halftone, riso, grainCSS, shaders or packagesCSS, shaders or componentsLooks on any layer
Audio-reactive and beat cutsAudio visualization helpersVia GSAP and codeCompile-time analysis, beat and bar anchors
Agent checksSkill, MCPSkills, MCPSkill, MCP, taste lint, contact sheets
LicenceSource-available; company licence needed from 4 peopleApache 2.0Apache 2.0

What you get that a browser renderer does not have

  • simulation

    Fluid and ink

    A real 2D fluid solver: pour, stir, dissolve a word into ink, reveal a layout through a stain. Seeded, so every render is identical.

  • simulation

    Physics

    Drop, pile, push and swing. Rigid bodies are solved at compile time and baked into keyframes, so the agent can scrub and diff them.

  • simulation

    Shatter

    Voronoi fracture for text, logos and shapes, with the pieces driven by the same physics, then rewound back together.

  • time

    Slit-scan and time displacement

    Every row of the image comes from a different moment. Needs the frames before and after, which a screenshot renderer never has.

  • time

    Time remap, rewind, echo

    Freeze, rewind, speed ramps and echo trails on any layer, with exact frame math.

  • camera

    Point clouds and world camera

    20,000+ particles, camera tours across one big world canvas and zooms past 10,000x.

FAQ

Is AgentFX a drop-in replacement for Remotion?

No. Remotion projects are React code; AgentFX uses its own script format. Agents write either quickly, so switching is a matter of describing the film again, not porting components.

When should I stay with Remotion?

When your video is mostly React UI you already have, when you need the Remotion ecosystem and Lambda rendering, or when your team writes the code by hand.

What about HyperFrames?

HyperFrames is a good agent-first HTML renderer with a large component library. Like Remotion it captures headless Chrome frame by frame, so simulations and time effects are up to you.

Put an effects engine in your agent's hands.

AgentFX is open source under Apache 2.0. Clone it, build it, give the skill to your agent. Questions, ideas and effect requests are welcome on GitHub.